Got me thinking about a few house rules (because that's how I roll):
--If you search for treasure in a room with the fireplace, tomb, or wizard’s desk, draw two treasure cards and pick one. The other is shuffled back into the deck.
--The fire spells are resisted by a white die, only a black skull reduces damage. (This makes the fire spells about 50% more effective, which seems needed)
Some hero-specific rules. I’m thinking a hero has to survive one Quest before they can use these special abilities. That creates a penalty for dying that doesn’t currently exist.
--The Wizard can trade one spell card not used for one spell card that has been used, once per quest.
--If the Dwarf rolls at least two white shields on defense, it does a one damage to the attacker (which can immediately be defended against as normal).
--The Elf can move through enemy squares on its move, as long as it ends its move in an empty square.
--The Barbarian can attack two adjacent targets by splitting his attack dice between them.