For the third year in a row I ran some D&D at the
Underdark release party. Underdark is a barrel-aged stout from a local brewery.
They have different D&D-themed art every year and do a big block party for
the release. I posted briefly the first year I did it here.
I had been planning on running this since they announced the
event, but I was stumped for what the adventure would actually be. The week of
the event, I saw this tweet:
#dnd community dungeon fun. With 140 characters create a room you would find inside an abandoned goblin brewery. pic.twitter.com/5dIIymRySh— Grand DM (@Grand_DM) February 2, 2016
I fired off two ideas right away, and decided that for
Underdark I would be running The Abandoned Brewery of the Goblin King.
The event went well. Several people from my casual gaming
group showed up, including one friend who had moved away but came back just for
this event, and another acquaintance who I didn’t even know played D&D
before. I had the three stalagmite towers outlined on posterboard and cardboard
on solo cups for the higher levels to make a 3D playmat (and since we were
outside, tape to hold it all down).
One of the challenges of these events is to improv a lot and
keep it moving for as long as possible before the chaos of the surroundings and
increasing inebriation of myself and the players pulls everything apart. We
made good progress until it started raining and had to pack up in a hurry.
Characters had funny names like Porter McStein and Bud Lightning, or the orcs
Blarthok and Gronk.
I’ll post up the whole dungeon soon, but I’m hoping to
finish the adventure at another get another so no spoilers yet. Here’s how the
party went through the dungeon:
Ground level: the party has traveled for days through caves to
the 3 stalagmite towers that house the abandoned brewery. I asked the players
for rumors they had heard about the legendary last batch of goblin ale still in
the dungeon.
Middle Stalagmite: Piles of moldy barley and wererats.
Anyone getting near the mold got hit with berserk spores, causing some
inter-party fighting. An otyugh was hiding as well, and the party had trouble
attacking it in unison.
Level 2: Giant glass tank with a sea serpent and Lolth’s
Crown. Bud Lightning the cleric dove into the tank to retrieve the crown, only
getting a scratch from the serpent. A walkway went to one of the adjacent
towers.
East Stalagmite, level 2: A furnace for heating water, still
operated by two coal golems. The wizard Kraken held them in place with Web.
Level 3: Every character had to name a horrible drink to
enter this chamber (lots of inventive ideas from players). An obsidian dome
littered with diamonds and a pedestal with the Mind Flayer’s Goblet were
inside. When someone tried to grab the goblet, the two-headed Dragon Witch that
had been hiding invisible used his breath attack. Two players had to leave
right before combat, so somebody else took over, rolled their saving throws,
and both PCs died. Everybody fled but they had the goblet.
Level 1: A huge tank with cracks was full of
skeletons, but the PCs didn’t mess with it.
They were about to storm the last stalagmite when it started
raining. One thing this adventure reminded me of is not to spend too much time
on crunch during prep, because half of the fights were bypassed in some way.
Looking back through my notes I also forgot a few things, and honestly it was
early in the adventure so I can’t blame the beer. Oh well.